Tuesday, December 18, 2012
Progress Update 3
I've implemented controller support for gamepads on Windows and Mac platforms. The best part of this is that it will make porting to Xbox Live Arcade and PlayStation Network more seamless as I can rapidly test and tweak the control settings and make sure they are fine tuned before compiling.
When using the joypad, I've made the dashing controlled by a seperate button + analog direction rather than a double tap, since it's not really practical to double tap a joystick. It seems to work quite nicely.
Bugs: I've fixed a bug where if you move outside the play area while your respawning invincibility is in effect, you could not get back into the scene. Apparently I disabled collisions with all objects including the borders, rather than just disabling collisions between the player and enemies/projectiles.
Feedback that I'm working on: The homing missiles are jerks! This probably won't be the actual first boss, so the difficultly is a little off scale. I may make the missiles a little slower and allow them to damage the boss if you can steer them into him. Maybe that's the only way to damage the eye, or maybe that's the way to bust the eye shield off? Feel free to share your thoughts.
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