So, I've mentioned the desire to distribute the final game on PC and Mac, but there are actually a few interesting new outlets in the Android domain. I think Aggressor would be a great fit for these new devices:
Ouya
This new device basically brings console-level rendering power to Android based games/apps. This is a great way to channel hardcore gamers into a marketplace dominated primarily by casual games by giving the players much better graphical and controller fidelity.
(Ouya website)
Nvidia's "Project Shield"
This device is much in the same vein as Ouya in that it has potential to reel in a more hardcore audience by means of physical controls. However, this device is very portable.
(article website)
I'm sure there are other great emerging platforms out there, each a possible opportunity for this project. The good and bad things about this is that there are more outlets for the game to be released, in theory making it more likely to get published and promoted. The downside to these outlets is that we could be competing against every other Android game that's ever been published before, assuming they go to the trouble of programming support for physical buttons.